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Reading tracks

Look at a print through the Tracker Goggles to learn the species, its age, its condition and how the creature was moving.

With the Tracker Goggles on, look briefly at a print within six blocks. A short line of text names what you are looking at.

The reading has four parts, in this order:

Wolf • Recent • Weathered • Running

Part What it tells you Possible words
Species What made the print The creature’s name
Age How long ago it was made Fresh, Recent, Old
Condition How worn the print is Clear, Weathered, Faint
Gait How the creature was moving Walking, Running, Landed

If the trail runs out and there is no evidence of where it went next, the goggles say No continuation visible.

Age is how long ago the print was made. At the default ten-minute lifetime a print is fresh for its first two minutes, recent until seven minutes, then old. On a server with a different lifetime the same split holds: fresh for the first 20% of the dry lifetime, recent until 70%.

Condition is how worn the print is: weathered from 35% wear, faint from 70%. Rain or snow falling on a print wears it twice as fast, so a print can be recent but already faint. A print under cover ages normally. Weather never changes a print’s age.

Crouched prints wear twice as fast and are gone at half the dry lifetime, so they never read Old. See Movement.

The server works out every print’s age and wear; your game only shows them.

You never pick a trail by hand. The goggles focus on the track under your crosshair.

  • Glance between prints freely: a one-second grace keeps the same trail in focus.
  • Look at another trail for 0.3 seconds to switch focus to it.
  • Only the focused trail shows its scent line.

There is no filter key, no filter cycle and no lock button. The reading works up to six blocks away, and something solid between you and the print blocks it.

Without goggles, prints are shaded like the ground they are on and take normal world light. Through the goggles, each track takes the tint of its category:

  • Animals: amber
  • Mobs: coral
  • Players: blue

Prints also glow through the goggles: clear prints brighter, faint prints dimmer. That makes a trail easier to follow at night.

Three trails on grass at night through the goggles. The prints glow faintly, and the focused cow trail shows its scent specks.

You can change all three colours in the client settings. See Configuration.

Spacing tells a story even without goggles. Running spreads the prints out, crouching leaves lighter ones, and a drop of two blocks or more leaves a landing mark with every foot. See Movement.